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Ziva Playtest

An AI agent that plays your Godot game and reports pass or fail.

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About

Ziva's Playtest Agent does QA by actually playing your game: you write test goals in plain English ('the score goes up when the player clears a pipe'), the agent reads your code to learn the inputs, launches the game in a sandbox, sends real keyboard/mouse input turn by turn, and returns a pass/fail verdict with a recorded video. Dozens of instances run in parallel so full suites finish in minutes.

The key design choice: the agent ships with no write tools, so it can't edit the game and then declare success. Runs fully locally — only LLM thinking calls leave the machine, with zero data retention. Limitations: the bundled agent targets Godot 4.2+; Unity is enterprise beta and Unreal needs an enterprise inquiry. Pro tier ($50/month) required for the agent.

What it can do

  • Plain-English test goals
  • Real input playback (keys, clicks, drags)
  • Parallel test instances
  • Video recording of every run
  • Fully local execution
  • CI-friendly pass/fail verdicts

Setup

  1. Download Ziva and open your Godot 4.2+ project.
  2. Write test goals in plain English in the test suite panel.
  3. Launch the playtest run — the agent reads your code, plays the game, and records.
  4. Review the pass/fail verdict and video for each test.

Prerequisites

Godot 4.2+ project; Ziva Pro ($50/month) for the Playtest Agent.

Use cases

automation

Works with

godot

Trust score — 5/10

/10 trustMetrics-checked

Scored 5/10 (metrics tier, metrics-v1). Evidence: newer entrant, Godot-focused; bundled agent is Godot-only; Unity/Unreal need enterprise; Playtest Agent requires Pro $50/month. Manual review: no-write-tools design prevents self-validating tests — principled. License: Proprietary; Hobby tier free, Pro $50/month..

How the trust score is built

Full methodology →
Adoption · stars/downloads, log-scaled vs peers
4.0/10
Maintenance · recency, releases, issue load
6.0/10
Openness · license + docs
4.0/10
Manual review · sanity read + red-flag check
6.0/10
  • · newer entrant, Godot-focused
  • · bundled agent is Godot-only; Unity/Unreal need enterprise
  • · Playtest Agent requires Pro $50/month
  • · manual review: no-write-tools design prevents self-validating tests — principled

Sources

Every fact above was checked against these sources. Where a claim comes from the provider and couldn't be independently verified, the text says so.