threejs-world-generation
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
About
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejs_world tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.
What it can do
- Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejs_world tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.
Setup
- Install:
npx skills add calesthio/OpenMontage --all - The skill auto-loads when relevant, or invoke it by name in your agent.
Prerequisites
A compatible AI coding agent (Claude Code, Cursor, etc.).
Use cases
Works with
Trust score — 7/10
Massive community video-production skill collection (68k+ stars) with 700+ skill files. Very popular but AGPL-3.0 licensed — check license fit before commercial use.
Sources
Every fact above was checked against these sources. Where a claim comes from the provider and couldn't be independently verified, the text says so.